Purge City Projects · Minecraft

Diggy Guide

One place for the Diggy installer, current version information, connection details, update instructions, mod references, and the settings used on Diggy.

Diggy server address expressing-france.tun.ply.gg The final public address will appear here when the server opens.

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Diggy Client installers

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Purge City Projects · Diggy

Diggy FAQ

Quick directions for getting unstuck in Diggy: recipes, uses, progression, HUD controls, installation, and troubleshooting.

Stuck? Start with the symptom.

This FAQ is meant to point you toward the next useful thing to try, not make you memorize every mod. If you do not know what an item does, start with JEI. If an interface is missing or in the way, check its toggle. If a tool or piece of equipment will not work, check Project MMO progression before assuming it is broken.

Keys: This FAQ uses Diggy's default controls. If you change a key, use Game Menu (Esc) → Options → Controls → Key Binds, then search the named mod or action to find the binding on your installation.

I found an item. How do I find out what makes it, what it makes, or what it connects to?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Use JEI (Just Enough Items). Hover the item in your inventory or JEI's item list and press R for recipes/processes that make or obtain it. Press U for uses — recipes and processes that consume it or connect it to something else. In JEI's item list, left-click normally opens recipes and right-click opens uses. If a recipe uses a special machine or station, JEI shows that recipe category too. The search box can narrow the item list, and @modname is useful when you want to see items from one mod.

Learn more: JEI official documentation ↗

I crafted or found something and still do not know what I am supposed to do with it.

This is part of the normal Diggy player setup or gameplay flow.

Try this path: hover it → U for Uses → look at the machine/recipe category → search that mod in the homepage Mods section. If the item can be placed, put it down and use Jade to identify what you are looking at. This usually tells you whether the next step is another ingredient, a machine, a storage block, a tool, or a completely different mod system.

Learn more: JEI official documentation ↗ · Jade official documentation ↗

A HUD, minimap, skill list, or information overlay is missing or in the way. How do I turn it on or off?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Most Diggy visual interfaces can be toggled independently, so a missing display often means it is simply hidden — and an annoying display can usually be hidden without uninstalling the mod.

InterfaceQuick toggle / direction
Project MMO skill/progress listLeft Alt. Diggy starts this list hidden every time Minecraft launches; Left Alt toggles it during that play session.
Jade block/entity information overlay` / grave
Xaero's MinimapM
JEI item-list overlayOpen an inventory screen; JEI's current default toggle is Ctrl+O. If that does not match your setup, search Minecraft's Controls for JEI and Toggle Item List Overlay.

If any key has been changed, use Game Menu (Esc) → Options → Controls → Key Binds and search for the mod name (JEI, Jade, Xaero, Project MMO). You can change those controls to whatever is comfortable.

Learn more: Project MMO official wiki ↗ · NeoOrigins official documentation ↗ · NeoOrigins official class documentation ↗ · JEI official documentation ↗ · Jade official documentation ↗ · Xaero's Minimap official project page ↗ · Diggy Mod Guide (official links for every installed mod) ↗

I see letters or colored markers floating over the world even when I do not want the minimap there.

Xaero changes what the map shows as you explore above ground, underground, and around saved places.

Those can be Xaero In-World Waypoints. They are separate from the minimap itself, so hiding the minimap does not necessarily hide waypoint markers projected into the world view. Open Xaero's settings and look under Waypoint Settings → In-World Waypoints, or bind/use Xaero's Toggle In-World Waypoints control. If only one marker is unwanted, open the waypoint list and hide or remove that waypoint instead of disabling the entire minimap.

Learn more: Xaero's Minimap official project page ↗

I have a tool or piece of equipment with a Project MMO requirement. How do I progress toward using it?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Read the Project MMO requirement shown on the item's tooltip, then press Left Alt to compare it with your current skill progress. Project MMO's AutoValues map axes to Woodcutting, hoes to Farming, shovels to Excavation, general tool/block-breaking progression to Mining, weapons to Combat, and wearable requirements to Endurance.

Use equipment whose displayed requirements you currently meet and perform the relevant activity to build that skill. The item's own tooltip is authoritative for the exact Diggy requirement because server datapacks/configuration can customize individual items and thresholds.

Learn more: Project MMO official wiki ↗

How do I know which tool tier I should use while leveling Project MMO?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Check the tool's Project MMO requirement tooltip and compare it with your skill list using Left Alt. Use a tool whose displayed requirement you meet, perform the relevant activity to gain skill progress, then move to the next tool whose requirement you meet. This keeps the answer accurate even when Diggy's server-side Project MMO data assigns custom requirements to particular materials or modded tools.

Learn more: Project MMO official wiki ↗ · JEI official documentation ↗

Where can I find Project MMO reference information in this Diggy release?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

The current Project MMO 26.2 build has a known glossary/open-menu crash path that has been reproduced when that control is triggered. Diggy therefore leaves Open Glossary intentionally unbound for this release instead of assigning the old P key. Project MMO leveling, skill progression, XP, and normal gameplay remain enabled. Until the upstream glossary issue is verified fixed in the exact Diggy version, use the homepage Mods section or official Project MMO documentation for broader reference rather than rebinding that menu casually.

Learn more: Project MMO official wiki ↗ · Project MMO upstream glossary crash report ↗

What do Origin and Class mean in NeoOrigins?

Your Origin and Class shape how your character plays, including passive traits and any active powers assigned to your character.

Origin (race) is your main character type. NeoOrigins gives players an Origin layer and a separate Class layer. Your Origin is the larger identity/power package and can substantially change movement, survival, combat, size, diet, environment interactions, or other gameplay rules. Class is a second specialization layered on top — such as Miner, Warrior, Scout, Cook, or another role. Their powers apply together.

The simplest mental model is: Origin = what kind of character am I? Class = what am I especially good at? Diggy's NeoOrigins configuration uses normal player selection: auto-human is off, initial selection is enabled, and random assignment is disabled. Press O to review your current Origin and Class information.

Learn more: NeoOrigins official documentation ↗ · NeoOrigins official class documentation ↗ · Diggy official guide ↗

I am looking at a block, machine, animal, or mob and do not know what it is.

Jade and JEI help identify unfamiliar blocks and items without making you guess which mod added them.

Use Jade. Point your crosshair at the thing and Jade can identify the block/entity and its mod. If the overlay is hidden, press ` / grave. Once you know the mod name, use the Mods section for the larger system and JEI for recipes/uses.

Learn more: JEI official documentation ↗ · Jade official documentation ↗ · Diggy Mod Guide (official links for every installed mod) ↗

I know the mod name but not how the whole system works. Where should I go next?

This is part of the normal Diggy player setup or gameplay flow.

Use the Mods section. It provides the short description, version, documentation/project link, Diggy-specific changes, and known controls. JEI is better for individual items; the homepage Mods section is better for understanding the system those items belong to.

Learn more: JEI official documentation ↗ · Diggy Mod Guide (official links for every installed mod) ↗

How do I show the JEI item list or recipe interface?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

open Inventory (E); JEI appears around inventory/container screens. Its current native item-list toggle is Ctrl+O while a GUI is open. You can also open Game Menu (Esc) → Options → Controls → Key Binds, search JEI, and find Toggle Item List Overlay. Hover an item and use R for Recipe or U for Uses.

Learn more: JEI official documentation ↗

How do I adjust the HUD when several interfaces are visible?

Diggy has several optional on-screen helpers, and you can show the information that is useful for what you are doing.

Project MMO, Jade, JEI, and Xaero each control their own display. Diggy starts the PMMO Skill List (Left Alt) hidden and sets its Y offset to 0.30 so it sits lower on the screen. For a quick cleanup, toggle only what you need: PMMO Skill List (Left Alt), Jade Overlay (` / grave), Xaero Minimap (M), and JEI item list (Ctrl+O) while an inventory/container screen is open. Use each mod's own settings when you want to adjust placement or other display behavior instead of disabling the mod.

Learn more: Project MMO official wiki ↗ · JEI official documentation ↗ · Jade official documentation ↗ · Xaero's Minimap official project page ↗

Which Minecraft edition do I need?

This is part of the normal Diggy player setup or gameplay flow.

Minecraft: Java Edition. Diggy is a NeoForge Java modpack. Bedrock Edition, console Minecraft, and mobile Minecraft cannot load this pack.

Learn more: NeoForge official user guide ↗ · Minecraft official help ↗ · Diggy official guide ↗

Do I need to install Java?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

Normally, no. Diggy manages a private Microsoft OpenJDK runtime for the pack and does not replace or reconfigure your system Java. The current required major version is current.

Learn more: Diggy official guide ↗

What is NeoForge? Do I install it myself?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

NeoForge is the mod-loading platform used by Diggy. Diggy's updater installs/verifies the exact required NeoForge version for the dedicated Diggy setup. You should not independently pick a newer NeoForge version for this pack.

Learn more: NeoForge official user guide ↗ · Diggy official guide ↗

Do I need CurseForge or the CurseForge Launcher?

This is part of the normal Diggy player setup or gameplay flow.

No. Diggy does not require the CurseForge Launcher. Diggy resolves its own approved artifact routes and verifies managed downloads. Prism itself can integrate with CurseForge and Modrinth, but that is separate from Diggy's updater.

Learn more: Prism Launcher official wiki ↗ · Diggy official guide ↗

Which platforms are supported?

Diggy packages the technical pieces needed to run the same modpack on its supported computer platforms.

The implemented targets are Windows x64, Linux x64, Linux ARM64, macOS x64, and macOS ARM64. Steam Deck is covered through the Linux/Prism path. A platform is only described as release-verified after the corresponding physical test has actually passed.

Learn more: Prism Launcher official wiki ↗ · Diggy official guide ↗

Can I use Prism Launcher?

This is part of the normal Diggy player setup or gameplay flow.

Yes on the implemented Linux/Steam Deck path. Diggy uses a dedicated Diggy Prism instance and preserves unrelated Prism instance metadata. If Prism is running when Diggy needs to change Diggy instance metadata, the updater stops rather than editing underneath Prism.

Learn more: Prism Launcher official wiki ↗ · Diggy official guide ↗

How do I join the server?

This is part of the normal Diggy player setup or gameplay flow.

Open the Diggy profile/instance, start Minecraft, choose Multiplayer, then Add Server or Direct Connection and use loading…. The website's current canonical server address is the source to follow.

Learn more: Minecraft official help ↗ · Diggy official guide ↗

How do repair and updates work?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

Run Diggy again. The updater fetches the current public pack manifest, validates it, compares it to Diggy's managed state, downloads required managed changes into safe staging where applicable, verifies SHA-256, applies authorized changes, verifies the final state, and atomically records successful ownership state. It does not treat every file in your Minecraft folder as Diggy-owned.

Learn more: Diggy official guide ↗

Do I need a brand-new installer every time Diggy updates?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

Normally, no. Keep the stable Diggy installer/bootstrapper you already have and run it again when an update is announced. It obtains and verifies the current versioned updater engine, which then reads the current pack manifest. A future bootstrapper-level compatibility change could require a replacement installer, but ordinary pack/config/updater changes are specifically designed not to.

Learn more: Diggy official guide ↗

Will an update overwrite my keybinds?

Diggy gives common actions sensible defaults, and Minecraft's Controls screen always shows the keys currently assigned on your installation.

Existing user bindings are preserved unless Diggy can prove a binding is an untouched default that Diggy itself previously owned. Missing Diggy defaults may be added, and a proven untouched Diggy-owned default may be migrated if Diggy changes that default later. This is also how Diggy can safely migrate an untouched old Project MMO P glossary binding to unbound without taking over a player's unrelated/custom control choices.

Learn more: Project MMO official wiki ↗ · Project MMO upstream glossary crash report ↗ · Diggy official guide ↗

Will Diggy overwrite my mod configuration?

This is part of the normal Diggy player setup or gameplay flow.

Diggy's packaged default configuration is installed when absent. Whole user-edited configs are normally preserved. A narrowly documented Diggy compatibility/UX policy may update only the specific setting it owns while preserving every unrelated setting — for this release, Project MMO's skill-list visibility and HUD Y-position are handled that way so existing players get the hidden-by-default/non-overlapping behavior without losing other PMMO preferences.

Learn more: Project MMO official wiki ↗ · Diggy official guide ↗

Are optional client mods installed automatically?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

No. On a fresh install, optional groups begin unselected. If you choose some, Diggy records that selection and preserves the known selection on later runs unless you explicitly change it.

Learn more: NeoOrigins official documentation ↗ · NeoOrigins official class documentation ↗ · Diggy official guide ↗

What happens if I remove an optional mod?

This is part of the normal Diggy player setup or gameplay flow.

The safe path is to change the optional selection in Diggy and rerun it. When a previously selected optional mod is no longer desired, Diggy removes it only when managed state proves Diggy owns that exact file and its current SHA-256 still matches the recorded file. Modified/unproven files are not silently deleted.

Learn more: Diggy official guide ↗

Can I add my own client mods?

This is part of the normal Diggy player setup or gameplay flow.

Diggy preserves unrelated user-added files because they are not part of Diggy's proven managed ownership. That does not guarantee compatibility: an extra mod can still cause a crash, dependency problem, HUD overlap, or server mismatch. If troubleshooting, temporarily moving your additions out of the Diggy instance can help isolate the cause.

Learn more: Diggy official guide ↗

What exactly does the installer inspect?

The Diggy installer also handles normal updates and repairs while keeping your established player choices where it can safely identify them.

After the public manifest is validated, Diggy presents one inspection approval covering the Minecraft/Prism launcher folder and launcher setup, Diggy private Java runtime, existing Diggy installation and .diggy ownership record, and Diggy mod/config filenames and SHA-256 hashes.

Learn more: Prism Launcher official wiki ↗ · Diggy official guide ↗

What does “private Java” mean?

Diggy packages the technical pieces needed to run the same modpack on its supported computer platforms.

It means Diggy keeps the Java runtime it needs inside Diggy's own managed setup. That lets Diggy use the required Java version without changing the Java used by unrelated software or Minecraft profiles.

Learn more: Diggy official guide ↗

Where are troubleshooting logs?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Linux: $XDG_STATE_HOME/purgecityprojects/diggy-installer.log, falling back to ~/.local/state/purgecityprojects/diggy-installer.log. macOS: ~/Library/Logs/PurgeCityProjects/DiggyInstaller.log. On supported interactive errors, the updater also reports the technical log path to the player. Windows troubleshooting should use the Diggy updater's reported technical/log output rather than searching or sending unrelated Minecraft folders.

Learn more: Diggy official guide ↗

What are JEI, Jade, Project MMO, and the minimap for?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

JEI answers “how do I make this?” and “what uses this?”. Jade answers “what am I looking at?”. Project MMO handles skill/progression requirements and rewards. Xaero's Minimap handles the on-screen map and waypoints. When you are stuck, identifying which of those questions you are actually asking usually points you to the right tool.

Learn more: Project MMO official wiki ↗ · JEI official documentation ↗ · Jade official documentation ↗ · Xaero's Minimap official project page ↗

How do claims work in Diggy, and how do I protect or claim my land?

When you build a home or project, claims let you protect the chunks you use and choose who can interact there.

Diggy uses Open Parties and Claims for chunk protection. Claims let you protect an area and choose which players or parties may build and interact there. The documented default key for the Open Parties and Claims UI (') is apostrophe ('); you can also find or change it under Game Menu (Esc) → Options → Controls → Key Binds → Open Parties and Claims. Claim commands are available under /openpac-claims.

Useful direction: claim the chunks you actually use, then review player or party permissions for shared builds.

Learn more: Open Parties and Claims official source ↗

How do I see my Project MMO levels, and how do I level a skill?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Press Left Alt to toggle Diggy's Project MMO skill list. Diggy starts that list hidden when Minecraft launches. Project MMO awards skill progress for relevant activities; its AutoValues system maps axe activities to Woodcutting, hoes to Farming, shovels to Excavation, general block breaking/tool requirements to Mining, weapons to Combat, and wearable requirements to Endurance.

The practical path is: use equipment available at your current level → perform the relevant activity → gain skill progress → move into equipment whose displayed requirement you now meet. The item's tooltip/requirement message is the best guide for the exact skill and level required on Diggy.

Learn more: Project MMO official wiki ↗ · Diggy official guide ↗

Why does an item say I do not meet the requirements even though I can craft it?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

JEI's recipe information and Project MMO's usage requirements answer two different questions. JEI can show how an item is made, while Project MMO can give that item a skill requirement for using, wearing, placing, or otherwise interacting with it. Read the item's requirement tooltip, then press Left Alt to compare it with your current skill progress.

Train the named skill using equipment available at your current level, then try the higher-tier item again when the displayed requirement is met.

Learn more: Project MMO official wiki ↗ · JEI official documentation ↗ · Diggy official guide ↗

How do I use an active NeoOrigins ability?

Your Origin and Class shape how your character plays, including passive traits and any active powers assigned to your character.

NeoOrigins separates passive powers from active Origin abilities. Diggy currently follows NeoOrigins' standard client bindings: V/G/N/B are Origin Skill 1-4, Skill 5-6 are available as unbound controls, and Origin Info (O) opens your Origin Info (O). Open Game Menu (Esc) → Options → Controls → Key Binds → NeoOrigins to see or change the bindings on your installation.

Built-in NeoOrigins classes use passive or condition-gated powers, so their benefits work from their documented conditions. The H Class Skill binding is available for custom/pack-added classes that define an active class ability.

Learn more: NeoOrigins official documentation ↗ · NeoOrigins official client/keybind documentation ↗ · NeoOrigins official class documentation ↗

Can I change my Origin or Class later?

Your Origin and Class shape how your character plays, including passive traits and any active powers assigned to your character.

NeoOrigins provides two reset items. Orb of Origin reopens the Origin selection flow, while Orb of Class resets only the Class layer and leaves the main Origin in place. Diggy's bundled NeoOrigins gameplay configuration uses the standard scaling Origin-orb cost with 5 levels per prior Origin-orb use (the first Origin-orb use is free) and a flat 2-level Class-orb cost.

Search Orb of Origin or Orb of Class in JEI to see the acquisition/recipe information available in the current Diggy pack.

Learn more: NeoOrigins official documentation ↗ · NeoOrigins official Orb of Class release notes ↗ · JEI official documentation ↗ · Diggy official guide ↗

How do backpacks and storage upgrades work?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

Diggy includes Sophisticated Backpacks and Sophisticated Storage. Their containers provide inventory space and expose upgrade slots for additional behavior such as capacity, filtering, pickup handling, and other upgrade-specific functions.

Hover an unfamiliar upgrade in JEI and press U to see what uses it. Right-click the backpack, chest, or barrel to open its interface and check its upgrade slots. A useful mental model is: container = where items live; upgrade = extra behavior added to that container.

Learn more: Sophisticated Backpacks official guide ↗ · Sophisticated Storage official project page ↗ · JEI official documentation ↗

Why won't this Sophisticated upgrade fit or work?

This is part of the normal Diggy player setup or gameplay flow.

Sophisticated Backpacks and Sophisticated Storage use similar-looking upgrades, but they belong to different container systems. Check the item's mod name in JEI before inserting it. Backpack upgrades belong in a Sophisticated Backpack; storage upgrades belong in Sophisticated Storage chests or barrels. Right-click the matching backpack, chest, or barrel to open it and use its upgrade slots.

For a quick check, hover the upgrade in JEI and press U. JEI will show which containers or recipes use that exact item. Tier upgrades can also apply differently from behavior upgrades, so the JEI Uses view is the safest first step.

Learn more: Sophisticated Backpacks official guide ↗ · Sophisticated Storage official project page ↗ · JEI official documentation ↗

How do I make my backpack hold more?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Sophisticated Backpacks can grow in two ways: a higher backpack tier increases the base container, while stack/capacity-style upgrades increase how much can fit inside the available slots. Search your backpack and the word upgrade in JEI to see the progression available in Diggy.

Right-click the backpack to open its interface, check its upgrade slots, and use JEI R for the recipe you need or U to see where an upgrade is used.

Learn more: Sophisticated Backpacks official guide ↗ · JEI official documentation ↗

What is the difference between a waypoint and a claim?

When you build a home or project, claims let you protect the chunks you use and choose who can interact there.

A waypoint is a navigation marker that helps you find a place again. A claim protects chunks and controls who may build or interact there. They can appear together on your map, but they solve different problems.

Use Xaero Waypoint Screen (U) for saved locations. Use the Open Parties and Claims UI (') (') for land protection and permissions.

Learn more: Xaero's Minimap official project page ↗ · Open Parties and Claims official source ↗

What are the floating markers or skull icons I see in the world?

This is part of the normal Diggy player setup or gameplay flow.

Xaero can show waypoint markers in the world as well as on the minimap. Named markers point toward saved waypoints, and a skull-shaped marker is normally a deathpoint created when your character dies.

Open Xaero Waypoint Screen (U) to manage saved points, visibility, and waypoint sets. The minimap and the in-world waypoint markers have separate display controls.

Learn more: Xaero's Minimap official project page ↗

Why can another player do something my character cannot?

This is part of the normal Diggy player setup or gameplay flow.

Two Diggy characters can behave differently even while standing in the same place. NeoOrigins gives each player an Origin and Class with its own powers, while Project MMO tracks each player's individual skill progress.

Open Origin Info (O) to review your Origin/Class powers, then check the PMMO Skill List (Left Alt) if the difference involves tools, equipment, or another skill-gated action. Those two screens usually explain whether the difference comes from character powers or progression.

Learn more: NeoOrigins official documentation ↗ · NeoOrigins official class documentation ↗ · Project MMO official wiki ↗ · Diggy official guide ↗

How do I make my backpack pick up only the items I want?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

The Pickup Upgrade and Magnet Upgrade each have their own filter. Right-click the backpack to open it, select the upgrade tab, and add the items you want that upgrade to collect. The Advanced versions can also filter by mod, tags, NBT, and damage values.

If your backpack has more than one collection upgrade, check the filter on each one. An item can still be collected by another active Pickup or Magnet Upgrade whose filter allows it.

Learn more: Sophisticated Backpacks official guide ↗

Why is my Feeding Upgrade eating food I wanted to save?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

The Feeding Upgrade automatically chooses food from the backpack when your character is hungry. Right-click the backpack, open the Feeding Upgrade tab, and set its food filter to the items you want it to use. The Advanced Feeding Upgrade also has more detailed hunger/feeding controls.

Use the filter as your menu of approved foods. That keeps special meals or ingredients outside the automatic feeding list while ordinary food stays available to the upgrade.

Learn more: Sophisticated Backpacks official guide ↗

Why did an item disappear after I put it in my backpack or storage?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Check for a Void Upgrade. A Void Upgrade destroys items that match its filter, and its settings can also control whether manually inserted items are included. Right-click the backpack, chest, or barrel, open the Void Upgrade tab, and review the filter before moving more of that item.

If several upgrades are installed, also check which upgrade moved the item into the container. Pickup, Magnet, and automation can feed items into a Void Upgrade's filter automatically.

Learn more: Sophisticated Backpacks official guide ↗ · Sophisticated Storage official project page ↗

How do I quickly move backpack items into a chest or other storage?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Use a Deposit Upgrade. Put the upgrade in your backpack, set its filter in the backpack interface, then hold the backpack and Shift + Right-click the inventory block you want to deposit into. The upgrade moves matching items from the backpack into that storage.

The Deposit Upgrade can also be configured to deposit only items that already exist in the target inventory, which is useful for quickly sorting loot into an established storage system.

Learn more: Sophisticated Backpacks official guide ↗

How do I put one backpack inside another backpack?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

Use the Inception Upgrade in the main backpack. It allows that backpack to hold other backpacks one level deep. Right-click the main backpack to open it and install the Inception Upgrade, then place the smaller backpack inside.

Nested backpacks can keep their own upgrades working. To open a backpack stored inside another backpack, hover over the nested backpack and use your Open Backpack key shown under Game Menu (Esc) → Options → Controls → Key Binds → Sophisticated Backpacks.

Learn more: Sophisticated Backpacks official guide ↗

How do I tell which mod an item or block belongs to?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

For an item in your inventory, hover it and read the mod name shown with the tooltip/JEI information. For a block or creature already in the world, point at it and use the Jade Overlay (` / grave); Jade shows what you are looking at and identifies its mod.

Once you have the mod name, search that name in JEI or open the Diggy Mod Guide (G) for the larger system and official documentation.

Learn more: JEI official documentation ↗ · Jade official documentation ↗ · Diggy Mod Guide (official links for every installed mod) ↗

How do I see everything that comes from one mod?

This is part of the normal Diggy player setup or gameplay flow.

Open Inventory (E) so JEI is visible, then type @modname in the JEI search box. For example, searching @sophisticated narrows the item list to matching mod names.

Once you find an item, hover it and use R for its recipe or U for its uses. The Diggy Mod Guide (G) gives the broader description and official documentation for the mod.

Learn more: JEI official documentation ↗ · Diggy Mod Guide (official links for every installed mod) ↗

How do I move the Jade information box on my screen?

Jade and JEI help identify unfamiliar blocks and items without making you guess which mod added them.

Jade has configurable overlay X/Y position and anchor values. Open Game Menu (Esc) → Options → Controls → Key Binds, search Jade, and open Jade's configuration/preview screen from the Jade control available there. Use the overlay-position controls to move the information box.

For a quick show/hide control, Diggy binds the Jade Overlay (` / grave).

Learn more: Jade official documentation ↗ · Diggy official guide ↗

How do I find something I lost or get back somewhere?

Xaero changes what the map shows as you explore above ground, underground, and around saved places.

Xaero's Minimap provides waypoints. Save important places such as home, spawn, mine entrances, portals, or projects. Xaero also creates a skull-shaped deathpoint waypoint automatically when you die, which can guide you back to the death location.

The minimap and in-world waypoint markers have separate display controls. Open Xaero Waypoint Screen (U) to manage saved points, their visibility, and waypoint sets.

Learn more: Xaero's Minimap official project page ↗

A key in the FAQ or a mod guide is not doing what it says. What should I do?

Diggy gives common actions sensible defaults, and Minecraft's Controls screen always shows the keys currently assigned on your installation.

The keys in Diggy Guide describe Diggy's managed defaults and the mods' documented defaults. Your current assignments are visible under Game Menu (Esc) → Options → Controls → Key Binds. Search for the mod or action name to see or change the key on your installation.

Useful searches include Project MMO, JEI, Jade, Xaero, NeoOrigins, and Open Parties and Claims. Diggy's updater preserves established user bindings, so your customized binding remains the one to follow.

Learn more: Diggy official guide ↗ · Diggy Mod Guide (official links for every installed mod) ↗

Where should I look before asking for help?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Use this troubleshooting ladder: 1. Read the tooltip or on-screen message → 2. Use JEI: R for Recipe, U for Uses → 3. Use Jade to identify the block/entity → 4. Check the relevant HUD, skill screen, or Controls entry → 5. Check this FAQ → 6. Open the mod in the Diggy Mod Guide and follow its official documentation link → 7. Share the exact item/mod/message plus a screenshot when asking for help.

Learn more: JEI official documentation ↗ · Jade official documentation ↗ · Diggy Mod Guide (official links for every installed mod) ↗

Which Logistics pipe should I use for each job?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Hint: Start by deciding whether you need simple transport, extraction, filtering, one-way merging, inventory-first insertion, inventory bypass, or disposal. The pipe names describe different routing jobs rather than simple cosmetic tiers.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What is the difference between Stone, Copper, and Golden Transport Pipes?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Compare their transport behavior before replacing one with another. Pay particular attention to normal movement versus acceleration and any activation requirement.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What happens when the chest at the end of a pipe is full?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Watch what the destination inventory can actually accept. A completely full inventory and a partially accepting inventory can produce different outcomes for the traveling stack.

Learn more: Logistics 0.8.8 source used by Diggy ↗

What is the difference between an Item Merger Pipe and an Item Insertion Pipe?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: Think output direction versus destination preference: one is useful for combining streams into a chosen exit, while the other evaluates nearby inventory space before continuing through pipes.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How can I tell which direction a configurable smart pipe is set to use?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Use the Logistics Wrench and inspect the pipe's directional arm or feature. Placement alone does not necessarily tell you which connection is currently selected.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I automatically feed materials into a machine?

Diggy packages the technical pieces needed to run the same modpack on its supported computer platforms.

Hint: Treat machine input and machine output as separate automation problems. First identify which faces accept input, then choose a transport or insertion method that can reach that face.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I automatically collect both the main output and byproduct from a Macerator?

Diggy packages the technical pieces needed to run the same modpack on its supported computer platforms.

Hint: Check which Macerator face exposes its output inventory and whether both result slots are available through that face before changing the pipe network.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I stop items from looping around a pipe network?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: Look for junctions where an item has several equally valid pipe paths. Use directional routing at those decision points instead of adding more ordinary transport branches.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I make items travel faster through pipes?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: Look for the transport tier intended to accelerate traveling items, then check whether that acceleration has an activation condition.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What are pipe markings or pipe colors used for?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Use markings as an organization and network-visibility tool unless the specific pipe documentation says they affect routing. Do not assume a color automatically acts as a filter.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I generate RF power in Diggy?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Separate power generation from power delivery. Compare the available Logistics engines first, then decide whether the consumer can be powered directly or needs a cable run.

Learn more: Logistics: Automation official documentation ↗

What is the difference between the different Logistics engines?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Hint: Compare what starts or fuels each engine, its intended progression stage, and what kind of output it provides before choosing one for a machine build.

Learn more: Logistics: Automation official documentation ↗

How do Logistics power cables work?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Hint: A cable moves generated energy to a consumer; it does not create RF on its own. Check cable tier, connection, and whether the destination actually accepts energy.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do Logistics Tanks work?

Most gameplay questions become much easier to solve once you know which item, mod, control, or message is involved.

Hint: Treat tanks as part of the fluid system, not the item-pipe system. Check capacity, accessible faces, and vertical stacking behavior before designing the pipe layout.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I use a Fluid Pump?

This is part of the normal Diggy player setup or gameplay flow.

Hint: A working pump needs a valid fluid source, energy, and somewhere for the extracted fluid to go. Verify those three pieces independently.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What is the difference between item pipes and fluid pipes?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: First identify whether the resource is an item stack or a fluid. The two pipe families are separate systems with different connection and transfer rules.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What is Oil Shale, and how is it different from Oil Sand and Oil Red Sand?

This is part of the normal Diggy player setup or gameplay flow.

Hint: They are related solid resources in the Logistics oil chain, but terrain and processing route matter. Use JEI and the Logistics oil documentation before assuming they are interchangeable blocks.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I obtain Crude Oil?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Follow the solid oil resources through their processing recipes rather than searching only for a liquid oil lake. JEI can show which machine step produces the fluid.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What are Tar and Bitumen used for?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Use JEI's Uses view on each material. They belong to the wider Logistics processing and fuel progression, and their uses are easier to understand from the recipes that consume them.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

What is the difference between the Macerator, Crucible, and Refinery?

Diggy packages the technical pieces needed to run the same modpack on its supported computer platforms.

Hint: Treat them as different processing categories rather than better and worse versions of one machine. Check which inputs, outputs, and fluid or item forms each machine handles.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

How do I use the Laser Quarry?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Before building around it, check its operating area, energy requirements, and where its mined output is delivered. Design storage after you understand those three behaviors.

Learn more: Logistics: Automation official documentation ↗ · Logistics 0.8.8 source used by Diggy ↗

Why did I suddenly get Weakness, Slowness, or why does a Project MMO debuff change when I move?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Hint: Check the on-screen requirement message, your equipped items, and your current surroundings before assuming the effect is random. If crossing into another area changes it, compare the relevant Project MMO requirements for that location and equipment.

Learn more: Project MMO official wiki ↗ · Diggy Mod Guide ↗

Why am I not earning Project MMO XP for something?

As you play, Project MMO tracks the activities your character practices and uses that progress for equipment and skills.

Hint: Do not assume every related action awards every related skill. Check which action, block, item, or mob is actually assigned XP for the skill you are trying to train.

Learn more: Project MMO official wiki ↗

What does Feline energy or stamina do?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Open Origin Info (O) and read the Feline powers that consume or modify its resource. Treat that resource as part of the Origin's ability system rather than as another name for vanilla hunger.

Learn more: NeoOrigins official documentation ↗

Can my Origin gain or change abilities as I progress?

Your Origin and Class shape how your character plays, including passive traits and any active powers assigned to your character.

Hint: Check NeoOrigins' evolution information for your Origin. Some progression stages can add, replace, or modify powers instead of leaving the starting power set permanently unchanged.

Learn more: NeoOrigins official documentation ↗

How do I find a specific biome with Nature's Compass?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Use the compass as a biome search tool rather than wandering randomly. Search for the biome you need, start the search, and use the returned direction and distance as your guide.

Learn more: Nature's Compass official project page ↗

Why is part of my World Map blank or unexplored?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Diggy's map is meant to reveal terrain as you explore it. Blank space usually means the client has not yet recorded that area rather than that the world is missing.

Learn more: Xaero's World Map official project page ↗

What is the difference between a Xaero waypoint and a Waystone?

Xaero changes what the map shows as you explore above ground, underground, and around saved places.

Hint: A waypoint is primarily a navigation marker; a Waystone is an in-world travel system. Use one to remember a place and the other when you need actual teleportation.

Learn more: Xaero's Minimap official project page ↗ · Waystones official project page ↗

How do I activate and use Waystones?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Treat discovery, activation, and travel as separate steps. Interact with the Waystone first, then check the Waystones interface for available destinations and any travel requirements.

Learn more: Waystones official project page ↗

Which storage system should I use in Diggy?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

Hint: Match the storage system to the job: portable inventory, general-purpose large storage, or bulk quantities of a small number of item types. The best choice depends on what you are storing and how you want automation to access it.

Learn more: Sophisticated Backpacks official project page ↗ · Sophisticated Storage official source ↗ · Storage Drawers official project page ↗

Can Logistics pipes interact with Sophisticated Storage or a backpack placed in the world?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

Hint: Check whether the placed block exposes an inventory that automation can insert into or extract from, then check sided access and available space. Compatibility depends on the inventory interface, not just the block's name.

Learn more: Logistics: Automation official documentation ↗ · Sophisticated Backpacks official project page ↗ · Sophisticated Storage official source ↗

How can I see which chunks are claimed and who owns them?

When you build a home or project, claims let you protect the chunks you use and choose who can interact there.

Hint: Open the Open Parties and Claims map or claim interface and inspect the chunk overlay. Use the displayed owner or party information before building near an existing claim.

Learn more: Open Parties and Claims official source ↗

How do I allow friends to build, use containers, or interact inside my claim?

When you build a home or project, claims let you protect the chunks you use and choose who can interact there.

Hint: Do not unclaim the land just to share it. Review party membership and claim permission settings so the protection stays in place while trusted players get the access they need.

Learn more: Open Parties and Claims official source ↗

What is the difference between a Party and a Claim?

When you build a home or project, claims let you protect the chunks you use and choose who can interact there.

Hint: A party describes a group of players; a claim protects chunks of land. They can work together, but changing one is not the same as changing the other.

Learn more: Open Parties and Claims official source ↗

What happens to my items when I die?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: Diggy uses GraveStone Mod, so start by looking for the grave created at the death location instead of assuming normal vanilla item scattering.

Learn more: GraveStone Mod official project page ↗

How do I find and recover my grave?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Use the death information and any map/deathpoint marker to return to the location, then follow GraveStone Mod's normal recovery interaction for the grave itself.

Learn more: GraveStone Mod official project page ↗ · Xaero's Minimap official project page ↗

What happens if I die again before recovering my previous grave?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Do not assume the earlier grave vanishes. Check the gravestone mod's behavior for multiple deaths and keep track of each death location before recovering them.

Learn more: GraveStone Mod official project page ↗

How do I get started with Occultism?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Begin with Occultism's intended in-game guide rather than guessing recipes. The official first step is to work toward the Dictionary of Spirits and follow its progression.

Learn more: Occultism official project page and guide links ↗

How do Occultism rituals work?

This is part of the normal Diggy player setup or gameplay flow.

Hint: A ritual is more than a list of ingredients. Check the required pentacle or structure, ritual item, ingredient placement, and activation instructions in the Dictionary of Spirits.

Learn more: Occultism official project page and guide links ↗

How does Occultism dimensional storage work?

Backpacks and storage can automate common inventory jobs, and each installed upgrade has its own controls and filters.

Hint: Treat it as its own storage network rather than a larger chest. Start with the storage components and access method described in the Occultism guide before trying to automate it.

Learn more: Occultism official project page and guide links ↗

What can Occultism spirits automate?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Different spirits have different jobs. Check the specific spirit's entry before assuming every summon is for combat; several are intended for gathering, transport, storage, or processing tasks.

Learn more: Occultism official project page and guide links ↗

What are Curios slots?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Curios provides extra equipment slots outside the normal armor inventory. Open the Curios interface from your inventory and check which slot types the installed mods have actually added.

Learn more: Curios API official project page ↗

Why won't a modded accessory equip in a normal armor slot?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Check whether the item is tagged for a Curios slot instead of helmet, chest, legs, or boots. An accessory can be valid equipment without belonging in a vanilla armor slot.

Learn more: Curios API official project page ↗

What are Guard Villagers and how do they work?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Guard Villagers are village defenders with their own equipment and behavior. Check the mod's player instructions before trying to treat them like ordinary trading villagers.

Learn more: Guard Villagers official project page ↗

Why am I finding unfamiliar towers, dungeons, taverns, or other structures?

This is part of the normal Diggy player setup or gameplay flow.

Hint: Diggy adds world-generation content beyond vanilla. Identify the structure or biome first, then check Dungeons and Taverns or Repurposed Structures before assuming it is a vanilla building.

Learn more: Dungeons and Taverns official project page ↗ · Repurposed Structures NeoForge project page ↗

Why do some familiar mobs look different?

This is part of the normal Diggy player setup or gameplay flow.

Hint: A different texture does not necessarily mean a different creature. Enhanced Mob Variants changes the appearance of vanilla mobs without requiring you to relearn every mob as a new entity.

Learn more: Enhanced Mob Variants official project page ↗

How do I make Rechiseled block variants?

When you find an item you want, Diggy gives you tools to work out what makes it and what it can do.

Hint: Look for Rechiseled's own conversion interface and use JEI to see the available variants. Decorative variants do not all need separate ordinary crafting-table recipes.

Learn more: Rechiseled official project page ↗